Capabilities

Four disciplines,
one process.

Engagements run from a single tournament identity to a full season of brand, 3D, film and interface work. Scope below; timelines depend on the calendar.

01

Branding Design

Tournament and organisation identities built to survive contact with real surfaces: type, mark, motion and the rules that hold them together. Six years of running identity inside live event schedules.

Identity systems & guidelines Event and campaign art direction Social & broadcast graphics packages Merchandise and kit design
02

3D Visualisation

Stage, trophy, product and environment work rendered for launch, pitch and event. Look development handled end to end, from blockout to final frame.

Stage and set visualisation Product and trophy renders Lookdev, lighting and shading Animation and turntables
03

AI Generated Video

Generated and edited film, directed rather than prompted: boards, style frames, generation passes, cleanup and a proper grade. Used where it beats a shoot, not instead of one.

Concept and storyboards Style frames and look tests Generation, cleanup and comp Edit, sound and grade
04

UI/UX Design

Product and platform interfaces that look considered and behave predictably, delivered ready for build with the states and specs developers actually need.

Product and web design Prototypes and user flows Design systems and handoff Landing pages and microsites
How a project runs
01

Brief & direction

A short call, references, and a written direction we both sign off on.

02

Routes

Two or three routes, shown as real applications rather than mood boards.

03

Build

Chosen route taken to final: renders, film, files, and the rules around them.

04

Handover

Packaged assets, guidelines and a walkthrough with the team using them.

Tools
3D & rendering
Blender Cinema 4D
Branding & layout
Illustrator Photoshop InDesign
Motion & edit
After Effects Premiere Pro
Interface
Figma Adobe XD

The set I work in daily. Files are handed over in whichever of these your team already uses.