Engagements run from a single tournament identity to a full season of brand, 3D, film and interface work. Scope below; timelines depend on the calendar.
Tournament and organisation identities built to survive contact with real surfaces: type, mark, motion and the rules that hold them together. Six years of running identity inside live event schedules.
Stage, trophy, product and environment work rendered for launch, pitch and event. Look development handled end to end, from blockout to final frame.
Generated and edited film, directed rather than prompted: boards, style frames, generation passes, cleanup and a proper grade. Used where it beats a shoot, not instead of one.
Product and platform interfaces that look considered and behave predictably, delivered ready for build with the states and specs developers actually need.
A short call, references, and a written direction we both sign off on.
Two or three routes, shown as real applications rather than mood boards.
Chosen route taken to final: renders, film, files, and the rules around them.
Packaged assets, guidelines and a walkthrough with the team using them.
The set I work in daily. Files are handed over in whichever of these your team already uses.